Under Fire | |
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Developer(s) | Taito |
Publisher(s) | Taito |
Composer(s) | Karu (Zuntana) |
Platform(s) | Arcade |
Release date(s) |
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Genre(s) | Rail Shooter |
Mode(s) | Up to two players, simultaneous |
CPU | MC68000 @ 16MHz & MC68000 @ 12MHz |
Sound | YM2610 |
Under Fire (アンダーファイアー Andā Faiā) is a 1993 shooting game released in the Arcades by: Taito Corporation. It is known for using a Light gun and it's digitized graphics, which seems to be Taito's equivalent, to Konami's Lethal Enforcers, in which Taito was hoping to make this game as an attempt to compete with Konami's shoot em' up franchise.
This Arcade game has never gotten a release to home console ports.
There is a minor difference between this and Lethal Enforcers such as: the gun vibrating when the player fires with it. But just like Lethal Enforcers, It is classified by mature audiences 17+ ages and older.
Contents |
This game's setting obviously takes place in Wheeling, Illinois, United States (In which Taito Corporation's North American branch was located on the same location) . A metropolitan city is being terrorized by a gang of criminal thugs known as "Hoppers". The problem has grown so bad that not even the regular city police can stop them. Upon seeing this, the mayor calls in a special police unit armed with sub-machine guns (presumably the H&K MP5) who are dedicated to stop the crime wave at all costs and give the city back to the rightful citizens. They are the only ones that can
This game is an Arcade lightgun Rail Shooter that up to two players can play simultaneously. Players will have individual life bars, and are armed with sub-machine guns. The players would have to shoot the "Hoppers" down, without shooting the innocent victims nor the Policemen (Colleagues). Players will take damage if enemies shoot the player or by getting hit by an enemy projectile (such as a Bomb, Rocket launcher or a Molotov Cocktail). If they shoot an Innocent victim, they will receive damage with a "NO!" above the civilian's head. If the player also shoots the Policemen (Colleagues), they will also have their life meter decreased. There are six stages in the game, with two "bonus" or "accident" stages depending on the player's accuracy. If the player has a satisfactory accuracy rating, the "accident scene" is played in which players battle a rush of criminals (while trying to avoid shooting the civilians) in a scenario similar to the bootleg arcade versions and some console ports of Operation Wolf. If a player didn't shoot well enough, a "Practice Round" is played in which the players shoot pictures of criminals while not shooting the pictures of civilians. Players can also shoot items to get power-ups.
When all bullets are shot away, Players will have the exchange the magazine, by aiming outside the screen and pull the trigger to exchange magazines and refill your bullets. At the end of each stage contains a boss fight, and all of the bosses have life meters shown as well. Enemies usually taunt the player by saying: "I'll kill you!", "What do you think of that?!" and "Yah!!", so the player will think fast and look out for the enemy and shoot the enemy down. Innocent victims would appear and shout by saying: "Help!", "Don't shoot!" and "Help me!", so the player will think fast and see the victims and avoid shooting them at all costs. Sometimes enemies would try to shoot an innocent victim, so the player would have to shoot the enemy that's trying to risk the innocent victim's life. The Policemen would appear saying: "Freeze!" or "Hands Up!", so just like the victims, The player should also avoid shooting the Policemen as well at all costs possible.
In the original Japanese version of the game, one of the enemy taunts that was exclusive was: "Go to Hell!", before the enemy shoots the player. That taunt was removed outside of the Japanese release, when it came to North America, Europe and Australia.